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Empires at War(EAW) Copyright(C) 1991,1992 Steven R. Lorenz
An Exdx Systems Development
DISCLAIMER
The author of EAW has taken every precaution to insure that no harm
or damage will occur on computer systems operating the EAW package.
Nevertheless, the author of EAW shall NOT be held liable for what-
ever may happen on your computer system or to any computer systems
which connect to your own as a result of operating the EAW package.
The user assumes full responsibility for the correct operation of
this software package, whether harm or damage results from software
error, hardware malfunction, or operator error. NO warranties are
offered, expressly stated or implied, including without limitation
or restriction any warranties of operation for a particular purpose
and/or merchantability.
License Agreement:
The EAW menu program, option programs, maintenance programs, and
documentation are copyrighted products of Steven R. Lorenz. Steven R.
Lorenz reserves all rights to these products. This is protected by the
United States of America (USA) and International Copyright Laws. In
no way shall the components of the EAW software package be reproduced
or modified in any form or method without prior expressly written
permission from Steven R. Lorenz.
Tampering with or altering the contents or integrity of the EAW soft-
ware package is prohibited. No fee may be charged by any agency other
than Steven R. Lorenz or Exdx systems beyond the cost of distributing
unregistered copies without prior expressly written permission from
Steven R. Lorenz.
EAW is distributed under the Shareware concept. You are allowed to
operate EAW for a trial period of forty-five (45) days. After this
trial period, you must register EAW or discontinue its usage.
-----------------------------------------------------------------------------
REGISTRATION
Registration of EAW is mandatory if you wish to continue using EAW past the
forty-five day trial period. The unregistered demo mode of EAW is fully
functional with the exception that only one game (of 6 players) can be run at
one time. The registered versions allows up to 99 games to be run. Also when
you register you will receive a copy of EAWPFIX.EXE This allows the sysop to
change player names/numbers in games that are in progress.
The registration fee for EAW 1.2 is:
$25.00 US
Issue a check or money order to STEVEN R. LORENZ.
Send the registration form and the check or money order to:
Steven R. Lorenz
Exdx Systems
P.O. Box 427
Verdugo City, CA 91046
-----------------------------------------------------------------------------
This unregistered version will cease to function 12/31/92.
-----------------------------------------------------------------------------
SysOP Instructions;
Empires at war currently is setup to run in a GAP/Wildcat! 3.0+ or PCBoard
environment using DoorWay(r) as a line monitor and COM port handler.
SetUp:
Step 1: Create a Sub-Directory of C: called EAW, all .exe programs and .bat
files should be in this directory. Move EAW12!.zip to this directory.
Once there type
<path>pkunzip -d EAW12!.zip
Registered sysops will have a small coded file called EAW.key.
This should also go into EAW.
Step 2. If you did not use the -d switch then you will have to create 2 sub-
directories of EAW; one called DATA, and the other HELP.
All .dat, ndx and .eaw should be in DATA and all .txt and .doc should
be put into HELP. (Note at start only the EWEVENT.eaw file will be
in DATA).
C:-- EAW
|-- DATA
|__ HELP
Step 3. Change your directory to c:\eaw.
Type ClearEaw << This clears all old data files >>
Type ResetEaw << This builds a number of map files; 2 per game >>
<< If you have an un-registered copy you can only >>
<< have 1 game going on at a time thus building >>
<< more is a waste of disk space. >>
Answer the prompt for begin and ending game numbers. If you are
running the first time the beginning number should be 1. Selected
Options will abort if no maps are pre-built for a selected game.
Step 4. Making your board run EAW. (per Wildcat! setups)
There are several ways to do this. Here are two possible solutions:
A. One way of doing this for a multi-node BBS is to create two .BAT
files for your Door. The first is your 'initiator' bat file. This
just tells the board to run a .bat file in the present node sub-
directory.
Example of initiator (Doornn.bat): EAWDOOR.BAT
EAWDOOR.BAT is the real bat file.
Within each subdirectory that can run the initiator .bat file the
real 'node' .bat file should be built. The bat file needs to contain
only one line:
For a Board with DOOR.SYS as per GAP, Wildcat! 3.0+ this is:
C:\WC30\DOORWAY\DOORWAY SYS /O: /B:MZ /V:D /T:^C /P:C:\EAW\EAWPSYS.EXE
For a Board with PCBoard.sys this is:
C:\PCB2\DOORWAY\DOORWAY /O: /B:MZ /V:D /T:^C /P:C:\EAW\EAWPSYS.EXE
<< The doorway.exe program can actually be anywhere all you need >>
<< to have is the correct path. >>
<< In order to run from COM3 or COM4 you will have to define the >>
<< Port in terms of address as per the following example: >>
C:\<path>\DOORWAY\DOORWAY PORT:03E8:5 /O: /B:MZ /V:D /T:^C /P:C:\EAW\EAWPSYS.EXE
<< If you do not use COM1 or COM2 you must define the time of use >>
<< The one problem with this is that the persons time in the door >>
<< is not able to be set to his remaining time. This is remedied >>
<< by placing the following line in the 'initiator' bat file. The >>
<< program DOORTIME is a Q&D program made by Exdx Systems that >>
<< changes the time on the DOOR.SYS line of the node.bat. >>
<< Note the /V:D option indicates the use of direct screen writes >>
<< Use this only if you have DESQview settings of: >>
<< Writes directly to screen........:[N] >>
<< Display graphics information.....:[N] >>
<< Virtualize text/graphics ........:[Y] >>
<< If the game 'bleeds' out of its window it is because of the way>>
<< the combination of your multi-tasker and Doorways are handling >>
<< video. This is the trickiest part of the set up! >>
B. Or, for a single node BBS make a single bat file as per the above
'node'.bat files, but copy your Door.sys or PCBoard.sys dropfile to
the directory you are in when running the door.
The program will always point to the C:\EAW directory to find the
correct program to run and the C:\EAW\DATA directory to find the
proper data bases and C:\EAW\HELP to find the help files to access.
But, EAW needs the Door.sys\PCBoard.sys dropfile to be in the current
directory. So, there is no need to change directories. If you do
change directories take the Door.sys/PCBoard.sys dropfile with you.
C. Setting up Empires at War on a Telegard system:
Clear as much free memory as possible. Cut your FILES and BUFFERS
to the bare minimum. If you cannot scrape up enough memory, running
under DOS 5 may be required (load all drivers into high memory).
*** WARNING - EAW opens up to 10 files at a once ***
Create a menu item for the game (the # option in the SysOp menu):
Menu filename: <BBS MENU>
Command #__ of __
a. Long description :(E)mpires At War -- Play Empires At War online.
b. Short description:(E)mpires At War
c. Cmd letters :E
d. ACS required :""
e. Cmdkeys :DG
f. MString :EAWDOOR.BAT
Flags :None
Q. Quit
Create a batch file to run the game (here named EAWDOOR.BAT):
C:\<BBS DIR>\<DOORWAY DIR>\DOORWAY SYS /O:T /B:MZ /V:D /P:C:\EAW\EAWPSYS.EXE
If you are running under DOS 5, add "lh" (for load high) to the begin-
ning of the batch.
Customizing
The above listing is a standard set-up: all descriptions are up to the
SysOp; the only required parameter is the "DG" under #5 Cmdkeys (the
parm for running a GAP BBS online program). The name of the batch file
simply must correspond to the batch created in step #3.
5. Get out of the way. Players now can logon and select empires.
once all 6 empires are selected you can schedule the games how
ever often you want. If you cannot get enough players to fill
out the game you can start/or even run unselected empires by
typing db1 or db2(DOOR.SYS) or pcb1 or pcb2(PCBoard.sys). These are
two bat files that create bogus users and let you start empires up
in order to defend themselves. You can then run these empires from
DOS i.e. LOCAL.
Since ANSI graphics are required to run EAW the DOOR.sys file or
PCBoard.sys file is checked for ANSI. If this is not found the
program ends.
Note - If no one chooses France you must absolutely start FRANCE
by auto pilot, because the game uses France and France only to
find its current turn number when doing maintenance.
Step 6. Make a .Bat file for the event of running the turn. If you are only
running game 01 there is no need for a parameter. (It doesn't hurt
to add it.)
<< This is for Game 01 >>
Example:
CD/EAW
EAWPTURN 01
CD/back to where you came from
<<or>>
CD/EAW
EAWPTURN
CD/back to where you came from
If you have a registered version of EAW you must use parameters to
run the turn for all games. If no parameter is listed game 01 is
assumed. If one or more games are listed as parameters game 01 must
be listed to be run.
If you have multiple games scheduled to run on the same days
then you can use the following example:
EAWPTURN 01 02 03 05 07 08
If you have other games scheduled for different times you could
create and schedule other .bat files as per the following:
EAWPTURN 04 06 09 10
Each running game should be listed as a parameter.
Warning to the careless Sysop: Once a winner has been determined
for a game change the .bat file and remove its number from the
param list. Also do not make the mistake of listing the parm more
than once or you could find the players missing turns.
Note - You must have a '0' in front of the numbers 1-9.
WARNING: Do not renumber your board user data base while EAW is in progress.
If a players numbers are changed they will end up in command of the
wrong empire. You then must use the EAWPFIX program to fix this.
Special Advice:
If you wanted to play the game all day or weekend long and get in as
many turns as possible you could schedule an event every 2-4 hours or
so on weekends for 6-8 turns a day. This could be a tournament.
Repairs:
EAW should not be damaged by normal use. But, should power go off as
a record is being updated or deleted or you terminate a mult-tasking
window in the above circumstance it is conceivable that a key record
not be written for a data record. Therefore each option has the
ability to rebuild the key file for the particular data file that is
being used. Thus, for the Army maintenance it is possible to rebuild
the army index file, for navy maintenance the navy index, etc. The
way to do this is to enter an option Locally and press the UP-arrow
key. Since this is not normally transmitted through the BBS, users do
not usually have the ability to do this.
EAWPFIX:
This program will rebuild the Status and Code Index files. It will
also allow the sysop to change the player and the playerno of selected
games. It will also allow the sysop to delete selected players. This
program is only available to registered Sysops.
UPDATES:
Registered owners receive 1 year free access to GAME BBS (818) 249-8579
for updates and support.
..............................................................................
DESQview is a registered trademark of Quarterdeck Office Systems
PCBoard is a registered trademark of Clark Development Company
Wildcat! is a registered trademark of Mustang Software Inc.
GAP is a registered trademark of GAP Development Company
Doorway is a registered trademark of Marshall Dudley
=======================================================================
Empires at War ORDER FORM
=======================================================================
-----------------------------------------------------------------------
Check
One Description Each Total
----- ---------------------------------- ------ -----------
[ ] Empires at War on 5.25" disks $25.00 ___________
[ ] Empires at War on 3.5" disk 750K $25.00 ___________
[ ] I will dial into GAME BBS and down-
load the files. (818) 249-8579 $25.00 ___________
My Logon Name will be:
First__________ Last_____________
Password__.__.__.__.__.__.__.__
--------------------------------------------------------------------
SHIPPING AND HANDLING: Inside U.S. $2.00 ___________
(Not required on dial in orders)
Canada $3.00 ___________
Outside U.S. and Canada $10.00 ___________
TOTAL ___________
=======================================================================
ENTER SYSOP AND BBS NAME AS YOU WANT THEM TO APPEAR IN THE GAME SCREEN:
SYSOP NAME: __.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__
BBS NAME: __.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__
(Letters a-z,A-Z,-,/,&,=,>,<)
=======================================================================
SHIP TO: NAME: ________________________________________________________
ADDRESS: ________________________________________________________
________________________________________________________
PHONE: VOICE: (______)_______________ BBS: (______)________________
TYPE OF BBS SOFTWARE: ________________________ VERSION: _____________
HOW YOU HEARD OF THE GAME: ____________________________________________
Mail to:
ATTN: Empires at War
Exdx Systems
P.O. Box 427
Verdugo City, CA 91046