home *** CD-ROM | disk | FTP | other *** search
- Empires at War(EAW) Copyright(C) 1991,1992 Steven R. Lorenz
- An Exdx Systems Development
-
- DISCLAIMER
-
- The author of EAW has taken every precaution to insure that no harm
- or damage will occur on computer systems operating the EAW package.
- Nevertheless, the author of EAW shall NOT be held liable for what-
- ever may happen on your computer system or to any computer systems
- which connect to your own as a result of operating the EAW package.
- The user assumes full responsibility for the correct operation of
- this software package, whether harm or damage results from software
- error, hardware malfunction, or operator error. NO warranties are
- offered, expressly stated or implied, including without limitation
- or restriction any warranties of operation for a particular purpose
- and/or merchantability.
-
- License Agreement:
-
- The EAW menu program, option programs, maintenance programs, and
- documentation are copyrighted products of Steven R. Lorenz. Steven R.
- Lorenz reserves all rights to these products. This is protected by the
- United States of America (USA) and International Copyright Laws. In
- no way shall the components of the EAW software package be reproduced
- or modified in any form or method without prior expressly written
- permission from Steven R. Lorenz.
-
- Tampering with or altering the contents or integrity of the EAW soft-
- ware package is prohibited. No fee may be charged by any agency other
- than Steven R. Lorenz or Exdx systems beyond the cost of distributing
- unregistered copies without prior expressly written permission from
- Steven R. Lorenz.
-
- EAW is distributed under the Shareware concept. You are allowed to
- operate EAW for a trial period of forty-five (45) days. After this
- trial period, you must register EAW or discontinue its usage.
-
- -----------------------------------------------------------------------------
-
- REGISTRATION
-
- Registration of EAW is mandatory if you wish to continue using EAW past the
- forty-five day trial period. The unregistered demo mode of EAW is fully
- functional with the exception that only one game (of 6 players) can be run at
- one time. The registered versions allows up to 99 games to be run. Also when
- you register you will receive a copy of EAWPFIX.EXE This allows the sysop to
- change player names/numbers in games that are in progress.
-
- The registration fee for EAW 1.2 is:
- $25.00 US
-
- Issue a check or money order to STEVEN R. LORENZ.
-
- Send the registration form and the check or money order to:
- Steven R. Lorenz
- Exdx Systems
- P.O. Box 427
- Verdugo City, CA 91046
-
- -----------------------------------------------------------------------------
- This unregistered version will cease to function 12/31/92.
- -----------------------------------------------------------------------------
-
- SysOP Instructions;
- Empires at war currently is setup to run in a GAP/Wildcat! 3.0+ or PCBoard
- environment using DoorWay(r) as a line monitor and COM port handler.
-
- SetUp:
- Step 1: Create a Sub-Directory of C: called EAW, all .exe programs and .bat
- files should be in this directory. Move EAW12!.zip to this directory.
- Once there type
- <path>pkunzip -d EAW12!.zip
- Registered sysops will have a small coded file called EAW.key.
- This should also go into EAW.
-
- Step 2. If you did not use the -d switch then you will have to create 2 sub-
- directories of EAW; one called DATA, and the other HELP.
- All .dat, ndx and .eaw should be in DATA and all .txt and .doc should
- be put into HELP. (Note at start only the EWEVENT.eaw file will be
- in DATA).
-
- C:-- EAW
- |-- DATA
- |__ HELP
-
- Step 3. Change your directory to c:\eaw.
- Type ClearEaw << This clears all old data files >>
- Type ResetEaw << This builds a number of map files; 2 per game >>
- << If you have an un-registered copy you can only >>
- << have 1 game going on at a time thus building >>
- << more is a waste of disk space. >>
- Answer the prompt for begin and ending game numbers. If you are
- running the first time the beginning number should be 1. Selected
- Options will abort if no maps are pre-built for a selected game.
-
- Step 4. Making your board run EAW. (per Wildcat! setups)
- There are several ways to do this. Here are two possible solutions:
- A. One way of doing this for a multi-node BBS is to create two .BAT
- files for your Door. The first is your 'initiator' bat file. This
- just tells the board to run a .bat file in the present node sub-
- directory.
- Example of initiator (Doornn.bat): EAWDOOR.BAT
-
- EAWDOOR.BAT is the real bat file.
- Within each subdirectory that can run the initiator .bat file the
- real 'node' .bat file should be built. The bat file needs to contain
- only one line:
-
- For a Board with DOOR.SYS as per GAP, Wildcat! 3.0+ this is:
- C:\WC30\DOORWAY\DOORWAY SYS /O: /B:MZ /V:D /T:^C /P:C:\EAW\EAWPSYS.EXE
-
- For a Board with PCBoard.sys this is:
- C:\PCB2\DOORWAY\DOORWAY /O: /B:MZ /V:D /T:^C /P:C:\EAW\EAWPSYS.EXE
-
- << The doorway.exe program can actually be anywhere all you need >>
- << to have is the correct path. >>
- << In order to run from COM3 or COM4 you will have to define the >>
- << Port in terms of address as per the following example: >>
-
- C:\<path>\DOORWAY\DOORWAY PORT:03E8:5 /O: /B:MZ /V:D /T:^C /P:C:\EAW\EAWPSYS.EXE
-
- << If you do not use COM1 or COM2 you must define the time of use >>
- << The one problem with this is that the persons time in the door >>
- << is not able to be set to his remaining time. This is remedied >>
- << by placing the following line in the 'initiator' bat file. The >>
- << program DOORTIME is a Q&D program made by Exdx Systems that >>
- << changes the time on the DOOR.SYS line of the node.bat. >>
-
- << Note the /V:D option indicates the use of direct screen writes >>
- << Use this only if you have DESQview settings of: >>
- << Writes directly to screen........:[N] >>
- << Display graphics information.....:[N] >>
- << Virtualize text/graphics ........:[Y] >>
- << If the game 'bleeds' out of its window it is because of the way>>
- << the combination of your multi-tasker and Doorways are handling >>
- << video. This is the trickiest part of the set up! >>
-
- B. Or, for a single node BBS make a single bat file as per the above
- 'node'.bat files, but copy your Door.sys or PCBoard.sys dropfile to
- the directory you are in when running the door.
-
- The program will always point to the C:\EAW directory to find the
- correct program to run and the C:\EAW\DATA directory to find the
- proper data bases and C:\EAW\HELP to find the help files to access.
- But, EAW needs the Door.sys\PCBoard.sys dropfile to be in the current
- directory. So, there is no need to change directories. If you do
- change directories take the Door.sys/PCBoard.sys dropfile with you.
-
- C. Setting up Empires at War on a Telegard system:
-
- Clear as much free memory as possible. Cut your FILES and BUFFERS
- to the bare minimum. If you cannot scrape up enough memory, running
- under DOS 5 may be required (load all drivers into high memory).
-
- *** WARNING - EAW opens up to 10 files at a once ***
-
- Create a menu item for the game (the # option in the SysOp menu):
- Menu filename: <BBS MENU>
- Command #__ of __
-
- a. Long description :(E)mpires At War -- Play Empires At War online.
- b. Short description:(E)mpires At War
- c. Cmd letters :E
- d. ACS required :""
- e. Cmdkeys :DG
- f. MString :EAWDOOR.BAT
- Flags :None
- Q. Quit
-
- Create a batch file to run the game (here named EAWDOOR.BAT):
- C:\<BBS DIR>\<DOORWAY DIR>\DOORWAY SYS /O:T /B:MZ /V:D /P:C:\EAW\EAWPSYS.EXE
-
- If you are running under DOS 5, add "lh" (for load high) to the begin-
- ning of the batch.
-
- Customizing
-
- The above listing is a standard set-up: all descriptions are up to the
- SysOp; the only required parameter is the "DG" under #5 Cmdkeys (the
- parm for running a GAP BBS online program). The name of the batch file
- simply must correspond to the batch created in step #3.
-
- 5. Get out of the way. Players now can logon and select empires.
- once all 6 empires are selected you can schedule the games how
- ever often you want. If you cannot get enough players to fill
- out the game you can start/or even run unselected empires by
- typing db1 or db2(DOOR.SYS) or pcb1 or pcb2(PCBoard.sys). These are
- two bat files that create bogus users and let you start empires up
- in order to defend themselves. You can then run these empires from
- DOS i.e. LOCAL.
-
- Since ANSI graphics are required to run EAW the DOOR.sys file or
- PCBoard.sys file is checked for ANSI. If this is not found the
- program ends.
-
- Note - If no one chooses France you must absolutely start FRANCE
- by auto pilot, because the game uses France and France only to
- find its current turn number when doing maintenance.
-
- Step 6. Make a .Bat file for the event of running the turn. If you are only
- running game 01 there is no need for a parameter. (It doesn't hurt
- to add it.)
-
- << This is for Game 01 >>
- Example:
- CD/EAW
- EAWPTURN 01
- CD/back to where you came from
- <<or>>
- CD/EAW
- EAWPTURN
- CD/back to where you came from
-
- If you have a registered version of EAW you must use parameters to
- run the turn for all games. If no parameter is listed game 01 is
- assumed. If one or more games are listed as parameters game 01 must
- be listed to be run.
- If you have multiple games scheduled to run on the same days
- then you can use the following example:
- EAWPTURN 01 02 03 05 07 08
- If you have other games scheduled for different times you could
- create and schedule other .bat files as per the following:
- EAWPTURN 04 06 09 10
-
- Each running game should be listed as a parameter.
- Warning to the careless Sysop: Once a winner has been determined
- for a game change the .bat file and remove its number from the
- param list. Also do not make the mistake of listing the parm more
- than once or you could find the players missing turns.
-
- Note - You must have a '0' in front of the numbers 1-9.
-
- WARNING: Do not renumber your board user data base while EAW is in progress.
- If a players numbers are changed they will end up in command of the
- wrong empire. You then must use the EAWPFIX program to fix this.
-
- Special Advice:
- If you wanted to play the game all day or weekend long and get in as
- many turns as possible you could schedule an event every 2-4 hours or
- so on weekends for 6-8 turns a day. This could be a tournament.
-
- Repairs:
- EAW should not be damaged by normal use. But, should power go off as
- a record is being updated or deleted or you terminate a mult-tasking
- window in the above circumstance it is conceivable that a key record
- not be written for a data record. Therefore each option has the
- ability to rebuild the key file for the particular data file that is
- being used. Thus, for the Army maintenance it is possible to rebuild
- the army index file, for navy maintenance the navy index, etc. The
- way to do this is to enter an option Locally and press the UP-arrow
- key. Since this is not normally transmitted through the BBS, users do
- not usually have the ability to do this.
-
- EAWPFIX:
- This program will rebuild the Status and Code Index files. It will
- also allow the sysop to change the player and the playerno of selected
- games. It will also allow the sysop to delete selected players. This
- program is only available to registered Sysops.
-
-
- UPDATES:
- Registered owners receive 1 year free access to GAME BBS (818) 249-8579
- for updates and support.
-
- ..............................................................................
- DESQview is a registered trademark of Quarterdeck Office Systems
- PCBoard is a registered trademark of Clark Development Company
- Wildcat! is a registered trademark of Mustang Software Inc.
- GAP is a registered trademark of GAP Development Company
- Doorway is a registered trademark of Marshall Dudley
-
-
- =======================================================================
- Empires at War ORDER FORM
- =======================================================================
-
- -----------------------------------------------------------------------
- Check
- One Description Each Total
- ----- ---------------------------------- ------ -----------
- [ ] Empires at War on 5.25" disks $25.00 ___________
-
- [ ] Empires at War on 3.5" disk 750K $25.00 ___________
-
- [ ] I will dial into GAME BBS and down-
- load the files. (818) 249-8579 $25.00 ___________
- My Logon Name will be:
-
- First__________ Last_____________
-
- Password__.__.__.__.__.__.__.__
- --------------------------------------------------------------------
-
- SHIPPING AND HANDLING: Inside U.S. $2.00 ___________
- (Not required on dial in orders)
- Canada $3.00 ___________
-
- Outside U.S. and Canada $10.00 ___________
-
- TOTAL ___________
-
- =======================================================================
- ENTER SYSOP AND BBS NAME AS YOU WANT THEM TO APPEAR IN THE GAME SCREEN:
-
- SYSOP NAME: __.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__
-
- BBS NAME: __.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__
-
- (Letters a-z,A-Z,-,/,&,=,>,<)
-
- =======================================================================
-
- SHIP TO: NAME: ________________________________________________________
-
- ADDRESS: ________________________________________________________
-
- ________________________________________________________
-
-
- PHONE: VOICE: (______)_______________ BBS: (______)________________
-
- TYPE OF BBS SOFTWARE: ________________________ VERSION: _____________
-
- HOW YOU HEARD OF THE GAME: ____________________________________________
-
-
- Mail to:
- ATTN: Empires at War
- Exdx Systems
- P.O. Box 427
- Verdugo City, CA 91046
-